![]() I am also going to analyse the inner workings of Level 1 – 2, Level 1 – 3 and Level 1 -4 at a later date as I believe you don’t truly know how to play Mario till you’ve beaten the first world. Now I know this level has already be analysed to death, but analysing World 1 – 1 is sort of a right of passage when it comes to being somebody that talks about video game design on the internet, and I think I have some new points to add on the topic so hopefully writing this won’t be pointless and you might learn some new information. ![]() ![]() for the NES was many people’s first game, therefore the first level of it had to do two things, teach them how to play it and be fun.
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